◒ courtside.
THE TENNIS FLIGHT LAB
Rally studio ↗
SIMULATION STUDIO 01 / OPEN COURT

Find the edge of possible.

TRY A SHOT
Cross-court driveHARD COURT
BALL 100 km/h · PLAYER 0.0 m/s
Drag either player to change the starting position
Ball flight Receiver
● Within reach
0.00 / 0.00 s
↗
THE VERDICT

Within reach

Launch speed—off the racket
First bounce—from contact
Distance to run—to meet the ball
Time margin—after reaching position
FLIGHT PROFILE

Spin changes everything.

Height above courtDashed marker = net
THE CHASE

A race against the ball.

↗
Reaction delay
ReactAccelerate & run
Acceleration
Top speed
Level racket reach

CHANGE ONE THING. SEE THE DIFFERENCE.

Pin a shot, then adjust a variable to compare.

KEEP THE EXPERIMENT

Save this case.

UNDER THE SURFACE

A model for exploration.

This is an illustrative single-shot simulation, not a calibrated prediction of a real athlete or a match outcome. A reachable ball means the racket can get there; it does not guarantee a controlled return.

Ball flight

Three-dimensional motion includes gravity, quadratic air drag, wind and a bounded Magnus force from topspin or backspin and sidespin. Power is a direct launch-speed control (100% = 180 km/h), independent of player body size. Spin values are initial RPM.

Player movement

The receiver reacts, then accelerates in a straight line at driving force ÷ body mass, up to the selected top speed. Height sets the shoulder reference; arm length and a fixed racket extension set reach. The receiver has ideal knowledge of the trajectory after reacting. No anticipation, turning penalty, fatigue, footwork, jumping or swing preparation is modeled.

Court & bounce

The court uses ITF dimensions: 23.77 × 8.23 m for singles, with a net about 0.914 m at the center and 1.07 m near the posts. Ground contact uses a ball of radius 3.3 cm and mass 57.6 g. Hard, clay and grass use illustrative friction and bounce coefficients. This is a singles rally shot: first-bounce legality is checked in the far singles court; serve-box rules and doubles are not included.

Reading the result

The receiver selects the playable contact with the largest arrival-time cushion, before or after an in-court first bounce and before the second bounce. Minimum contact height is 0.25 m. A positive time margin means arriving early enough. The complete flight trace shows where the ball would go if it were not returned. A possible volley of a shot predicted to land out is labeled separately.